For the third game we went back to Kickstarter and have been very happy we did. We took a highly motivated community and basically went dark on them. THIS WAS A MISTAKE! We really missed talking to the players and they missed not knowing what was going on in the world of Vikings that they’d invested in. We thought what they really wanted was for us to go heads-down and get Saga 2 out to them as fast as we could. We made enough money to continue onto Saga 2 without needing any funding and we thought that the community wouldn’t want us to take months out to run another campaign for money we didn’t need. Aside from the lack of crowdfunding, how much impact do you think Kickstarter has on the marketing and hype build-up? Would you use it for future projects?ĪJ: The crowdfunding aspect of Kickstarter can help, but it’s really the wave of amazing community support that we felt at the launch of The Banner Saga that buoyed Stoic. JDR: The Banner Saga 2 was the only game in the trilogy which you didn’t use Kickstarter for, and despite being critically acclaimed, the release felt a little muted in comparison to the other two games. We’re very satisfied to say that we ended the story, six years after starting, pretty much exactly as we’d first imagined. When we originally conceived of the story, a friend of ours told us to break it up into three different games so that it was manageable. It’s got a beginning, middle and end, and the end is what has now been reached. Jump Dash Roll: Was The Banner Saga always intended to have sequels, and if not, was your immediate thought upon its runaway success: “Wow, now we have to make another”? And was that a terrifying prospect, or one that you were excited about?Īrnie Jorgensen: The Banner Saga was always planned to be a trilogy.
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